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What’s All the Buzz About? 5 of the Hottest Trends in Education Technology

[fa icon="calendar'] January 4, 2017 at 8:45 AM / by Admin posted in STEM, Blended Learning, Ed-Tech, Game-Based Learning, education technology, Adaptive Learning

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Technology advances at light speed. Blink, and everything you have in your home is outdated. Education, on the other hand -- well, education doesn’t quite have the same reputation. Progress is often slower than we’d like, but with more education technology trickling into classrooms every day, not even the slow crawl of education can stop technology finding ways to better our lives.

Today we thought we’d pull together a nice roundup of 5 current trends in education technology and the effect they are having on students and educators. 

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Level Up Your Mind: How Video Games Help Develop a Growth Mindset

[fa icon="calendar'] December 7, 2016 at 4:55 PM / by Admin posted in Educational Games, Video Games, Game-Based Learning, Growth Mindset

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One of the most detrimental thoughts a person can have is that the way they are now is the way they’ll always be. Thinking of your brain as a static, fully-evolved, weirdly shaped, and probably kinda mushy pink thing is crippling your growth. Instead, think of it as an ever-evolving, malleable, weirdly shaped, and probably kinda mushy pink thing.

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Game-Based Learning: Time to Bring Your Class Into the 21st Century

[fa icon="calendar'] October 21, 2016 at 10:39 AM / by Conrad Nickels posted in Educational Games, Video Games, Game-Based Learning

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Dinosaurs! Look out! They’re blocking your path. There’s only one thing to do - pull back on your slingshot and aim carefully…

Does this sound like any math class you’ve been part of? Does this even sound like math?

You load the slingshot with a piece of fruit and look closely at the dinosaurs. You know each dinosaur only likes fruit with certain attributes. If you can feed them the fruit they like, maybe you can get past them.

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3 Reasons Why Math is Better with Game-Based Learning

[fa icon="calendar'] July 2, 2016 at 4:55 PM / by Conrad Nickels posted in Game-Based Learning, Math Education

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Consider this: In 2013, gamers spent an average of 6.3 hours a week playing video games!  In fact, in 2015, video games even out-earned movies by over $4 billion in revenue. Video games are rapidly becoming the new de facto entertainment medium.

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