Teachers often ask us how to incorporate Zorbit’s Math Adventure into their lesson plans, so we wanted to share five quick and easy ways that you can integrate game-based learning resources like Zorbit’s Math into your lesson plan and classroom!
1. Center-Based Learning
Create separate workstations and break your class into groups. Have each group work on a separate but conceptually related activity. For example, one group could work on a printed activity from the ‘Activities’ section of your Zorbit Dashboard, while another group works through the levels in Zorbit’s Math Adventure. This works especially well for classrooms that do not have 1:1 devices.
To help focus your students, you can use the ‘Game Controls’ section of the Dashboard to limit access to particular concepts within the game.
2. Whole Class Play
This one is pretty simple – if you have 1:1 devices, share them around and get your whole class working on Zorbit! You might get them to all work on the same activity to introduce a new concept. Or get them to play previously taught material to reinforce a concept they’re already familiar with. This allows students to reflect on the topic and apply the concept.
While your class is playing, make sure to have your Dashboard open! The ‘Class Progress’ page can give you up-to-the minute information on how your class is performing and progressing through the material. These reports can provide you with a quick overview of the students that may need additional instruction, or highlight students that are ready for more challenging material.
3. Small Group Play
By having students work together, you can challenge them to discuss their thinking and find different methods to solve each level. Take it a step further and have them present their strategy to the rest of the class!
This method also works well in multi-grade classrooms, pairing students with learners who may be a grade level ahead. Have them discuss different methods to learn from each other’s thinking.
4. Individual Intervention
You can also print a parent letter for the student. This gives them the opportunity to login from home and get more practice.
5. Number Talks
Create a student account for yourself and use this ID to display game levels on your smartboard or overhead. Challenge the group to find as many ways to solve the problem as possible, and have them explain why they chose that method. In the example above, you could ask your students: “How many different ways can you think of filling in this thirty-frame to make the number 18?”
What’s your favorite way to use Zorbit in the classroom? Tweet us @ZorbitsMath and let us know!
Written By: Matt Murphy
Matt Murphy is the Educational Designer for Zorbit’s Math Adventure, a K-3 game-based learning platform for the classroom. Matt has a Masters degree in Curriculum Design from the University of New Brunswick and has over five years of experience working in educational technology as an Instructional Designer, and Gamification/Game-Based Learning Consultant.